
- #Aseprite github how to
- #Aseprite github archive
- #Aseprite github code
Transform multiple frames/layers at the same time. Tiled mode useful to draw patterns and textures.
Other special drawing tools like Pressure sensitivity, Symmetry Tool, Stroke and Fill selection, Gradients. Pixel-art specific tools like Pixel Perfect freehand mode, Shading ink, Custom Brushes, Outlines, Wide Pixels, etc. Layer groups for organizing your work, and reference layers for rotoscoping. Export/import animations to/from sprite sheets, GIF files, or sequence of PNG files (and FLC, FLI, JPG, BMP, PCX, TGA). Animation facilities, with real-time preview and onion skinning. Support for color profiles and different color modes: RGBA, Indexed (palettes up to 256 colors), Grayscale. Sprites are composed of layers & frames as separated concepts. Just FYI Rolled back to 1.2.25, hope it helps.Animated sprite editor & pixel art tool (Windows, macOS, Linux)Īseprite is a program to create animated sprites. When I work part of me always awaits crash of the application, or a glitch, or a new bug. I’m not against the future of the product but give me my durable, stable, and trusty AK-47 back. I started found and report bugs in last releases only. I’m work with Aseprite from december 2018 and had no big issues before. #Aseprite github code
But on the other hand, more functions make a code more compex, and brings new bugs.
#Aseprite github archive
If it is not possible in Steam, is there a place with an archive of all relised versions? Don’t get me wrong, I appretiate all the work and passion you are puting into the product, I appretiate also that you are communicate with a community and listen our needs and wants. I prefer stability over functionality and will be happy to have possibility to roll back to previous versions. I work with Aseprite almost daily, and due to Steam automatic updates sometimes new version ruins my workflow. My only hope was that it was fixed in 1.2.30.Īs for 1.3 it has another issues which I’ve mentioned above. I’ve faced this bug before on 1.2.X it was fixed pretty quick, but “empire strikes back”. This specific version has low response of brush speed in my case (when you draw quickly it start to approximate curves into straight lines).
#Aseprite github how to
Remember to check the Aseprite v1.3 announcement just in case you missed it, and how to update Aseprite if you need help.
Fixed crash clicking combobox scrollbars #2984. Fixed saving blend mode for Tilemap layers in. Fixed performance issue in some cases drawing in Tilemap in Auto mode #2877. Fixed bug using Canvas Size with “Trim content outside the canvas” with Tilemap layers #2942. Fixed using Alt+mouse wheel to scroll through tiles #2956. Lua: New experimental debugger for Lua scripts. Lua: New API to listen some events as app.events and Sprite.events. Lua: Added support to disable plugin commands (thanks to Lua: Added WebSocket API (thanks to #2980 and #3009). Some fixes when sorting colors in color bar (thanks to Jump between start & end colors when using keys or Alt+mouse wheel instead of stopping at the start and at the end of the palette (thanks to Fixed several issues related to pixels w/indexes out of the valid palette range #2934 #2928 #2912 #2842. Continue playing the same tag in the Preview window after switching sprites #2797. Fixed restoring grid preferences on undo/redo #2872. WebSockets) that will bring infinite new possibilities to create future Aseprite extensions. We also thanks external contributors that help us to advance in unexpected areas (e.g. We welcome Joshua Ogunyinka to the team who is helping us with Aseprite development since August fixing several issues for this release and who is working in future PSD support. Today we’re releasing Aseprite v1.2.30 and v1.3-beta7 with several bug fixing and new scripting capabilities for future extensions ( WebSocket, events, experimental debugger)